In order: Yes. Burning damage covers more types of builds since burning includes certain spells, as well as Ignite. 22. +# to level of all Chaos Skill Gems +# to Maximum Life (at least 50) #% to Chaos Damage over Time Multiplier +# to Strength; Anoint. For example, Exsanguinate, Reap, and Corrupting Fever cause physical damage over time which are not bleeding. 8 million damage per second. 4-144:. 92% of Life per second +26% to Damage over Time Multiplier +20% to Fire Damage over Time Multiplier +106 to maximum Life 20% increased effect of Non-Curse Auras from your Skills +1 to Level of all Skill Gems +1 to Level of all Fire Skill Gems. or if any other prefix doesnt matter that much you can only aim for damage over time multi generic mod (suffix) get a random prefix (or 2) to make the item rare. One Hand Melee, One Hand Ranged, Two Hand Ranged. AFAIK it's. Multiple instances of Poison stack) (They will deal the same total damage over a shorter duration) Gang's Momentum Legion Boots. Probably the multiplier, but you really need to PoB it it can differ depending on the numbers you. Lv. chaos DoT multi and DoT multi are exactly the same for chaos DoT. +50% to Chaos Resistance during any Flask Effect. Items 3. 50 Attacks Per Second. Skill gem; Awakened Cold Penetration Support Awakened Cold Penetration Support Cold, Support Icon: V Level: (1-5) Cost & Reservation Multiplier: 140% Requires Level 72 Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. 36% Increased Spell Damage 87% Increased Spell Damage 16% Increased Chaos Damage Wand B: 33% Increased Spell Damage 71% Increased Spell Damage +21% to Non-Ailment Chaos Damage Overtime Multiplier Input would be great thanks Let your boy get the wand you decide not to use 😎, I’m also running bane build atm and those both look. Lv. Jun. Add a Comment. 14. If you also include all Fire Damage over Time Multiplier Clusters, you’ll also need to spend POE Currency to add 1-2 additional Clusters for even more utility. GodlessCruelty Dominus • Additional comment actions. Different DoT multipliers are additive with each other, even if they apply to different types and sources of damage over time, so long as they apply to the DoT in question; the damage over. Version Changes 3. The term hit refers to an effect that applies a discrete amount of damage to a target instantaneously. Damage taken refers to the amount of damage taken after all mitigations have taken place. 14. ago. + (31–35)% to Cold Damage over Time Multiplier. Burning skills now deal more damage: Searing Bond now deals 32. The fix is preventing the overflow. Its a multiplier, so its multiplicative to base damage. Thus, bleed is limited to attack skills only. To push the Damage even further, try to get Poison deals Damage faster modifier. Some of them higher, some less. Shield: Recover 2% of your maximum Mana when you Block. +(8–10) % to Fire Damage over Time Multiplier elemental_damage damage elemental fire: gloves 600 amulet 600 default 0: 75: 3 +(11–13) % to Fire Damage over Time Multiplier elemental_damage damage elemental fire: gloves 600 amulet 600 default 0: 75: 4 +(14–16) % to Fire Damage over Time Multiplier elemental_damage damage. 0: Arsonist also grants life regeneration. Bleed doesn't scale with ailment duration. This is a 1/133 chance. + (10–16) to all Attributes. Lv. Physical Damage over Time Multiplier PoE. 00% Attacks per Second: 1. 0: Added Shield: +15%. Physical damage has Bleeding damage modifiers. Physical and Chaos Damage over Time Multiplier – Rank 2. AngieMS2. 5% to Cold Damage over Time Multiplier 0. +1% Chaos Damage over Time Multiplier per 4% Chaos Resistance. Blackflame. 22 Trial of the Ancestors Builds. 0 Patch Notes, we unfortunately missed two notes: one related to armour-based shields and one related to the Veiled Modifier Damage Over Time Multiplier Bow Craft. in Path of Exile: Trial of the Ancestors 3. 22. Edit. Per. 1. Recommended affixes: (5-7)% increased maximum Life (6-8)% Chaos Damage over Time Multiplier Optional affixes: (4-6)% Damage over Time Multiplier Damaging Ailments deal damage (4-6)% faster. Defeat metamorphs in maps. Path of Exile item and currency. Per 1%. 85% more damage over time to skills. +% damage +% chaos dmg +% poison dmg +% damage over time. No, you need a hit for Penetration, not a DoT. Ring: (12-15)% to Damage over Time Multiplier. Righteous Fire will also damage energy. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming. Adding reload time and magazine size complicates things significantly, hence the present calculator. Nightstalker. And then again you need to have them be prefix and then they need to be the one (or two) mods that you where looking for. Fire and Cold Damage over Time Multiplier – Rank 2. Server: PC, Xbox One, PS4. Reply reply. +(30-50) to Evasion Rating. 2x Orb of Alchemy. It is the most common and the only one reduced by armour, rather than by a resistance. The debuff is spread by Contagion. Please read Oil#Version history for correct value for now. Log In Create Account Contact. Ascendancy Passive Skill. This one's easy but expensive, just craft 'prefixes cannot be changed' and use a harvest reforge chaos. • 3 yr. The brand keeps its charges while detached. 38-1. Damage over time cannot be converted in PoE. lvl. -1 Intelligence per 1 Intelligence on Allocated Passives in Radius. BlightSpell, Chaos, AoE, Channelling, DurationLevel: (1-20)Cost: (2-5) ManaCast Time: 0. Path of Exile Wiki is a. 16. Cold Damage over Time Multiplier Optional affixes: Spell Damage/Area Damage/Damage over Time (Jewel) Replica Conqueror's Efficiency - decreasing the Mana Cost of your Skills is important and this Jewel does just that: 4% increased Skill Effect Duration +5 to Maximum Rage Non-Channelling Skills have -9 to Total Mana Cost+25% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance This does not make your Critical Strike Multiplier affect ailments and thus doesn't change your crit multi for ailments. Base duration is 4. 25 Weapon Range: 1. on Feb 28, 2021, 12:43:29 PM. Just because manually. There is presently a limit to how much total damage any enemy can take from damage over time, of about 35. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. Similar to the fresh attack, Ignite Clusters added in Trial of the. 5+0. 4), up to 3899. In-depth Guide on how to level up a. Modifier Req. Damage over time multiplier Fire damage over time multiplier Thanks Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Is it: 75/4 = 18. ago. Blighted maps can have up to three anointments at a time. It's probably an oversight that it's not listed on the essence but regardless of the source the actual mod will have a tag hidden it not. 1x300)=120. 3 * 1. Path of Exile Wiki. Physical damage over time multiplier craft. Multimod craft Fire Dmg + Ignite and Fire Damage over Time Multiplier. you will inflict a poison with a dot of 30% of physical+chaos damage of your hit (doesnt have to be an attack). +16 % to Physical Damage over Time Multiplier Hits against you Overwhelm 6 % of Physical Damage Reduction: one_hand_weapon 250 default 0: 12: WeaponTree +24 % to Physical Damage over Time Multiplier Hits against you Overwhelm 12 % of Physical Damage Reduction: two_hand_weapon 250 default 0: 75: WeaponTree +32 % to. Shield: +15% Chance to Block Spell Damage while on Low Life. Obviously the 30% increased damage was better. Base lightning damage tends to have higher variability in damage ranges, with minimum and maximum damage values often being. In order to be consistent with other item slots, bows now use one-hand Damage Over Time Multiplier values. + (31–35)% to Fire. Path of Exile November Events tenkiei - October 26, 2023. FFXIV A Boy’s Errand. You'll hit chaos resistance, chaos gems, chaos life leech and chaos damage over time multiplier. Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments. But as a general rule sources of 'increased' damage are highly accessable (items, passives) and though for a character with lets say 300% increased dmg already in a build, 30% from your example is 10% overall boost (it adds up to 300% for result 330% multi from 1 x 3. Unlike the other three damage sources, damage over time does not hit. 2 * (1. Malevolence Aura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1. Damage over Time Multiplier; Physical Damage over Time Multiplier; Level of all Spell Skills; Level of all Physical Spell Skills Whatever you can get for cheap works, do NOT invest heavily in this as you will be replacing it with the aforementioned pen ASAP. Yep the Amulet and Ring effects of that Essence were swapped in 3. Non-Chilled Enemies you Poison are Chilled. “Damage over time multiplier” is a stat that affects damage over time. Lv. Teal Oil. ago. 68 +(8-12)% to Cold Damage over Time Multiplier * elemental_damage, damage, elemental, cold, has_caster_mod of the Hunt: Req. Critical strikes are rolled on a per-action basis, not per-target. 14. Your "Chaos Resistance" is the final total. Previous Next. PoeCurrencyBuy is The Best Place to buy poe Currency,Divine Orbs,Exalted Orb and Chaos Orb! Login Register Shop Cart ( 0) Items POE Builds PoE 3. Attack speed is also an important stat. Fire Damage over Time Multiplier /Damage over Time Multiplier; Added Damage on your Bow or Gear (All damage types Ignite, not just Fire); Additional Maximum Totems/Ballistas through Ancestral Bond,. 5% increased Area of Effect 2% increased Skill Effect DurationA critical strike is a skill or default attack dealing increased damage and possibly inflicting elemental ailments. Stats. Buy an Item Level 82+ Engraved Wand or Imbued Wand with Fractured + (24-26)% to Damage over Time Multiplier off of trade. Craft Of Exile; Find us at: Rings. +% damage +% chaos dmg +% poison dmg +% damage over time. You'll want to prioritize any "over time multiplier" over %increased damage. It does not grant a bonus to your character, but to skills in sockets connected to it. If someone rolls a. Lv. 22 is in a very less than ideal situation right now, but no melee archetype is worse than Bleeding. It seems to me like the investment threshold where this beats directly scaling %damage over time multiplier is just really high. PoEDB. Burning damage is a synonym for fire damage over time; all burning damage is fire damage over time, and vice versa. Edit 2: Make sure to use all Betrayal Missions saved on your map device. 0. Poison is a cumulatively stacking debuff. Previous. + (28–30)% to Cold Damage over Time Multiplier. The Non-Ailment Chaos Damage over Time Multiplier has changed to 10% (up from 8%) and now became Chaos Damage over Time Multiplier. of the Order, Suffix, Global. No, doesn't scale with Spell Damage. Outside of that you’d like to look for anything that scales our damage output which would be: Spell damage, chaos damage, damage, damage over time, chaos damage over time multiplier. Jewels. Recommended affixes: Maximum Life Dexterity/Intelligence Elemental Resistances increased Damage over Time increased. NOTE that due to mod extract is not carried yet for 3. then dps will be 100*1. How to calculate DPS? Weapon example: base damage is 35, the rate of fire is 4 shots per second, so DPS is 35x4 = 140 damage per second. Attack Skills deal 30% increased Damage while holding a Shield. Poison damage is scaled by:Version Changes 3. The tag for them is just damage, so doesn't match Abrasive (attack) accelerating (speed) fertile (life/mana), Intrinsic (attributes), noxious (chaos/phys), prismatic (resistance), Tempering (defense. 9 / 11. I'll try with syntesis base with damage over time. 5). Instead, it now rolls +12-15% to Damage over Time Multiplier on Rings, and “Hexes you inflict have +10 to maximum Doom” on Amulets. Flasks in Path of Exile are different from other games. Body Armour: 25% reduced Chaos Damage taken over time. 5) = 200. Gloves: Socketed Gems deal 30% more Damage over Time. + (28–30)% to Physical Damage over Time Multiplier. We received many questions in response to these posts and. Clear Oil. 2. • 3 yr. 5. Hello fellow Exiles, I was thinking about the new blackflame ring that lets enemies ignited by you take chaos instead of fire damage. Additionally, you can multicraft it for #% increased Fire Damage and #% increased Damage over Time. 22. Takes ~1500 attempts according to Craft of Exile. Supported Skills have 30% less Area of Effect. Related. The default base duration of poison is 2 seconds. Life and 2 damage mods are selling for 10C. 2) The skill you are using can crit and either deals DoT dmg or can Ignite. Main Page. Bleed doesn't scale with ailment duration. 10% Increased can never be more than a 10% increase in damage, 50% increased is 150% for the calculation, not flat 50%. If success, multimod suffix with either "(4–5)% chance to deal Double Damage" or "(13–15)% chance to deal Double Damage while Focused"; prefix with either "Gain (7–8)% of Physical Damage as Extra Chaos Damage" or "+2 to Level of Socketed. For a more expensive weapon, we can look for + Fire Gems with Multi or High Increase and craft the missing stat. 1 Superior 2 Anomalous 3 Divergent 1% increased Damage Fires an additional Projectile +1% to Damage over Time Multiplier for Ailments from Critical Strikes Deals (140-159)% of Base Attack. Chaos Dot Multiplier Question | Answered Hi guys, so I just bought a decent dagger for my MOM ED Trickster and I'm kind of curious. It is a synonym of 'damage dealt', but from a defending standpoint. This is a list of all possible anointments. 00-11. There is. Fee: 300 divine (and 1 mirror to copy the item)Mod group: DamageOverTimeMultiplier Waning Req. Damage over time (often refered to as DoT) is a damage. + (12–15)% to Damage over Time Multiplier. It still clears trash fine but boss damage blows. Damage over Time Multiplier Curse Enemies with Vulnerability on Hit (Jewel) Rare Jewels - Proper Jewels can make a big difference. Lv. 23 Expansion Timeline tenkiei - October 9, 2023. Recover 100 Life for each Fortification lost; Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy; 2 % reduced Duration of Ailments inflicted on you per Fortification; 4 % increased Stun and Block Recovery per Fortification; Melee Hits Fortify-3 to maximum Fortification; 10 % reduced Damage over Time Taken while you have at least 20. Your best modifiers are Damage over time Multiplier followed by any generic increases to Chaos Damage. When using a Wand be aware that you need extra Intelligence on your gear. Although the 40% More Elemental Damage modifier may seem less powerful than the +50% to damage over time multiplier an Ignite applied by a Critical Strike would apply, note that damage over time multipliers are additive with each other. 15. Base duration is (8. #% Fire. Your Critical Damage Multiplier will now not influence Poison, Bleeding and Ignite damage, as a result of these ailments no longer being based on the final damage of your hit. Rings - OPAL RINGS with elemental damage catalysts + essence of anger = 70% increased fire damage with each ring, you can also use essence for dot multi as u/jeodev mentioned. 36 +(24-28)% to Chaos Damage over Time Multiplier * damage, chaos Atrophying Req. Different DoT multipliers are additive with each other, even if they apply to different types and sources of damage over time, so long as they apply to the DoT in question; the damage over time is then multiplied by the resulting sum. The brand keeps its charges while detached. Gem. Im all new to the game, and im following a guide. Ring: 40% increased Damage with Poison. 10% of Armour also applies to Chaos Damage taken from Hits. If you also include all Fire Damage over Time Multiplier Clusters, you’ll also need to spend POE Currency to add 1-2 additional Clusters for even more utility. Life Mastery - 10% Increased Maximum Life/10% Reduced Life Recovery Rate - lowering your Recovery Rate is hardly noticeable, and having more Life is always useful. It is the rarest damage type and the hardest to get resistance against. 80) seconds +(0-1) metre to radius Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (15-29)% less Damage Cursed Rare or Unique. Fire and Cold. Concentrated Effect Support. These stats do not apply to the self-inflicted damage from Righteous. The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits. Non ailment chaos multiplier is better than increased damage. 68: Attacks have 10% chance to cause Bleeding, (15-25)% increased Damage with Bleeding * physical_damage, bleed, damage, physical, attack, ailment of the Elder Req. That makes sense, but I'm wondering if any catalyst will work for the general DOT/DOTM damage. Stats Tags; of Acrimony: 44 +(7-11)% to Damage over Time Multiplier with Attack Skills: dot_multi; damage; attack; of Dispersion: 55 +(12-15)% to Damage over Time Multiplier with Attack Skills Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. So each time a creature uses a skill, the critical strike roll is made once and only once. Moving targets suffer increased bleeding damage. However the the multiplier is written as "Fire damage over time multiplier". Step 2. No longer grants 20% increased Damage over Time. Damage Over Time Mastery. Try to purchase an Amulet on a Citrine Amulet base with 15%+ Damage over Time Multiplier and an open Prefix to Craft Life or 30% increased Effect of Non-Damaging Ailments. No other mods were present on the test wands. 00 seconds (0-38)% more Burning Damage +(8–10) % to Fire Damage over Time Multiplier damage elemental fire: no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0: 75 +(11–13) % to Fire Damage over Time Multiplier damage elemental fire: no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0: 75 +(14–16) % to Fire Damage over Time Multiplier damage elemental fire. Add a Comment. tl;dr there is no one correct way to scale it. You would need to start with +1 all skill gems AND dmg over time multiplier. ago. It now causes Damaging Ailments to deal damage 15% faster (previously 10%). Related: Path Of Exile 3. Written by spicysushi Reviewed by Facefoot. Weapon. It offers 25% Increased Skill Effect Duration which offers a. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. Added 15% more Chaos Damage; Removed +20% to Chaos Damage over Time Multiplier; 3. +45% to Damage over Time Multiplier. Unveil. From Path of Exile Wiki. how to unveil chaos over time multiplier. Elemental Damage, Fire Damage over Time Multiplier is a basic Ascendancy passive skill for the Elementalist that grants increased elemental damage and added fire damage over time multiplier. Now, let's go over our jewels. Brush, Paint and Palette PoE. 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire Elemental Damage, Fire Damage over Time Multiplier: Mastermind of Discord: Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently Elemental Damage, Attack. Cold Damage over Time Multiplier) gave Vortex and any other DoT skill a more multiplier. There is presently a limit to how much total damage any enemy can take from damage over time, of about 35. Attacks have #% chance to cause Bleeding, #% increased Damage with Bleeding (Global) of the Elder Req. Item. 00 sec Critical Strike Chance: 6. 15 * 1. Projectiles deal (15-20)% increased Damage with Hits and Ailments for each Enemy Pierced. Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I am aware that damage over time nodes and nodes like Fatal Toxins that specifically states it increases poison damage by "100%" affects poison. Righteous Fire scales with modifiers to Fire Damage, Damage over Time, Fire Damage over Time Multiplier, and Spell, Fire, or AoE skill Level as well as your combined Life and Energy Shield. Continued channelling adds layers of. If a non-unique enemy dies while affected by the. Lv. Path of Exile item and currency. Gem Crit; Bear Trap Bear Trap Trap, Spell, Duration, Physical Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4. 00%Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. Chaos is a different damage type entirely. news Path of Exile 3. Weapon Range: 13 Requires Level 62, 113 Str, 113 Int +18% Chance to Block Attack Damage while wielding a Staff +(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed +2 to Level of all Fire Spell Skill Gems Burn to cinders, scar and maim, Rule a world, bathed in flame. com +(8-12)% to Chaos Damage over Time Multiplier * damage, chaos of the Elder: Req. The DoT multiplier stat is a multiplier to damage over time. Shield: +15% Chance to Block Spell Damage while on Low Life. Also, Damage Over Time (like Entropy or Growth and Decay) and generic increase (like Redbeak) works. However, it can be further altered by modifiers that explicitly affect Damage taken or Damage. Lv. またHitにはダメージのブレ幅が存在しますが、Ailments以外のDoT. Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction 3. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time). +(25–27) % to Physical Damage over Time Multiplier: 8x Orb of Alteration: Two Hand Melee: Betrayal Unveil +(28–30) % to Physical Damage over Time Multiplier: 2x Orb of Alchemy: Two Hand Melee: Betrayal Unveil +(31–35) % to Physical Damage over Time Multiplier: 4x Chaos Orb: Two Hand Melee: Betrayal Unveil +(14–15) % to Physical Damage. Cane of Unravelling Ezomyte Staff Warstaff Physical Damage: 53-160 Critical Strike Chance: 7. then dps will be 100*1. PoE 3. of the Crusade. +6 % to Physical Damage over Time Multiplier if you've Spent Life Recently +20 to Strength (Recently refers to the past 4 seconds) Brush with Death. 5% increased Damage with Poison Supported Skills have 1% chance to Poison on Hit Poisons from Supported Skills deal Damage 0. Any sources of more: fire damage, burning damage, damage over time, elemental damage. UPDATE for PoE 3. r/pathofexile. Adds 1 to 4 Physical Damage to Attacks. Experimenter’s Silver Flask of. Helmet: +2 to. A hit of damage that has a chance to poison is capable of inflicting poison. One can become immune to chaos damage with the. Perfect Agony is a keystone passive skill that causes a percentage of modifiers to Critical Strike Multiplier to apply to Ailments in the form of damage over time multiplier, but reduces damage dealt with hits. Secondary (but also highly desired): Prefix2: high tier Damage with Bow Skills. It now provides "Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary. PoE Chilled Ground Debuff Unaffected Immune 3. If you stack more Cold DoT, for example 2 separate sources of 15%, it’ll then become 30% as whole. Gem. 10 / 11 Now you have amulet with +1/+1/life and crafting str+dot multi will be super annoying as well because they don't have any useful tags (you can't target attributes or damage tags in harvest) so I'm thinking about reforge keeping prefixes as long as you don't hit those 2 mods and then use prefixes cannot be changed reforge more likely to try to. Burning refers to any fire damage over time effect. If it meant anything beyond or relating to the cap other than your final effective number, it would say something about it. Damage dealt by hits always has one of 3 damage sources (attack, spell or secondary, but note that damage over time never hits. It opens your Gloves and replaces the explosion effect and allows you to have room for +#% to Physical Damage over Time Multiplier and Resistances / Stats which in turn opens up Suffixes. Hit属性が無い. DoT multiplier affects all DoT. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online. Poison damage also. Note that not all timed effects from skills are considered skill effects. Take Chaos, bow, proj, dot, duration, and aoe nodes wherever they are efficient to take. Dealing a critical strike with lightning damage can inflict shock. Ring. 80 sec Critical Strike Chance: 6. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. However, there. Physical damage is one of the five damage types. 13, I just learned this recipe in Ultimatum League. Lategame, you will want a +2 Amulet with Cold Damage over Time Multiplier and Life. Bleed only scales with physical damage, and has no uniques to change that. (Burning Damage, Unbound Ailments and Deadly Ailments, Added Fire Damage) - Exceptional Gems (Enlighten, Empower) - Watcher's Eye (#% to Damage over Time Multiplier while affected by Malevolence) - Rings (Polaric. You need to anoint Ash, Frost & Storm as it gives you the most Bang for your Buck! Rings. Vote up 19. Per 1% Quality: 1 Superior Supported Skills deal 1% increased Cold Damage Supported. (16-18)% to Damage over Time Multiplier * damage +# to Accuracy Rating (Global) Physical and Chaos Damage over Time Multiplier - Rank 3 +(25–27)% to Physical Damage over Time Multiplier: 8x Orb of Alteration: Two Hand Melee: Betrayal Unveil Physical and Chaos Damage over Time Multiplier - Rank 1 +(28–30)% to Physical Damage over Time Multiplier: 2x Orb of Alchemy: Two Hand Melee: Betrayal Unveil Use Deafening Essences of Woe until Tier 2+ Damage Over Time Multiplier. Helmet: +2 to Level of Socketed Aura Gems. Spell example: base damage is 100, rate of fire is 1 spell per second, "clip size" is 1, you have 10 second. Not all of them. 00% Effectiveness of Added Damage: 260% Requires Level 4 Throws a trap that damages and immobilises a single enemy for a duration based on how much damage. +1 to Level of all Spell Skill Gems +1 to Level of all Chaos Spell Skill Gems +% to Chaos Damage over Time Multiplier +% to Damage over Time Multiplier %% increased Spell Damage; Later you want Hunter influenced wands. The default base duration of poison is 2 seconds. They often deal damage while moving, making them especially effective at surviving tough situations. if you deal 100 base damage with 10% chance to deal double damage then you have a 90% chance to do 100 damage and 10% to do 200 damage so on average it is (0. Sceptres is an item class of one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Fire dmg would be the most precise affix but is mid range. 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius. 5% increased Attack and Cast Speed 1. Damage over Time is now never considered Projectile. "No longer grants increased Fire Damage; Life Generation increased from 1% to 1. This a list of anointments that can be applied to amulets or Blight unique items. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy.